Saturday 18 May 2013

ELECTRONIC ONLINE MARKING OF SOFTWARE ASSIGNMENTS (EOMOSA)

Recently presented paper in Milan at 9th China-Europe International Symposium on Software Engineering Education.

 Electronic Online Marking Of Software Assignments (EOMOSA) 
Gary Hill and Scott Turner

Abstract

With the advent of Virtual Learning Environments (VLEs) and online electronic submission of assignments, computing lecturers are increasingly assessing code online. There are various tools for aiding electronic marking, grading and plagiarism detection. However, there appears to be limited shared advice to computer science tutors (and students) on the effective use of these tools.

This paper aims to stimulate peer-discussion amongst tutors involved in the assessing (marking and grading) of software code. Many United Kingdom (UK) Higher Education Institutions (HEI) are using electronic marking. This paper discusses the authors’ experience and proposes suggestions for appropriate and effective solutions to the electronic assessment of software code. This will be based on the authors’ experience of electronically assessing code over three academic years and the current advice given to their students.

KEY WORDS
Software engineering, online marking, online grading, online assessment, turnitin, computer code.

Thursday 16 May 2013

9th China-Europe International Symposium on Software Engineering Education, Milan

Two members of the Computing TeamGary Hill and Scott Turner on 12-14th May 2013 presented a paper Electronic Online Marking Of Software Assignments (EOMOSA) in Milan at 9th China-Europe International Symposium on Software Engineering Education. (which two years ago was held in Northampton). 

This conference series brings Universities in Europe together with some of the top universities in China, in the field of software engineering, to discuss industrial orientation software education.

As well as presenting, members of the School of Science and Technology continue on the programme committee including chairing one of the sessions. 


Related posts

Tuesday 7 May 2013

MSc Computing Student work - University of Northampton


The dissertation is an important element of the MSc courses. The range and nature of the dissertations on MSc Computing  varies, below are some links to blog postings that I hope give a flavour some of the topics MSc students have  investigated:




One ex-student has turned his dissertation into a book.





Computing Courses

BSc and HND Computing Provision (click on the links below for more details of the courses)



    The University of Northampton's, Department of Computing and Immersive Technologies offers five courses within the MSc Computing postgraduate provision (shown below) all available either part-time or full-time. 

    The contents are the opinion of the author(s) and not necessarily the view of the University of Northampton.

    Educational Software

    2013





    Monday 6 May 2013

    usage update: 25000 page-views and counting- the statistics.


    The blog has now exceeded 25 000 page views (at the time of writing this 25 329) since it started.



    Viewed in a variety of countries. 

    The most popular postings in the last 30 days are mainly about student work with in The Department of Computing and Immersive Technologies, School of Science and Technologies, University of Northampton.

    Popular Posts




    Thank you to all those who have so far been contributors or who have posted comments.






    The University of Northampton's, Department of Computing and Immersive Technologies offers five courses within the MSc Computing postgraduate provision (shown below) all available either part-time or full-time. 




    BSc and HND Computing Provision (click on the links below for more details of the courses)


    The contents are the opinion of the author and not necessarily the view of the University of Northampton.

    Wednesday 1 May 2013

    learning foreign languages via the use of games


    Recent work by a BSc Computing student, University of Northampton - Andy Matt-Mbuku


    Towards the development of an Educational Software tool designed for teaching children words in foreign
    languages via the use of games.
    Andy Matt-Mbuku

    Abstract

    Firstly games in general are today an important part of many children’s leisure lifestyle and a growing part of many cultures throughout the world.  More than three quarters of children play games regularly; Parent can watch in amazement as children spend hours to amusing themselves by controlling characters on the screen.
    In the past games have been discharged as a distraction to from more important activities such as studying or doing homework.

    Nowadays however, there are questions being asked by teachers and other researchers about how this influential concept may be used to support children’s leaning in schools Instead of turning their backs against it, with the new foreign language curriculum for primary school pupils across the England being introduced very soon, there is now an increasing interest in asking whether games might be a powerful new resource to support learning in primary schools.

    This dissertation project intends to explore the current thoughts about the role of games in educations which supports children’s learning inside and outside schools, and also highlighting the critical areas of research such as the rising interest in pleasurable learning and the ‘learning by doing’ that many games seems to offer;
    This project also acknowledges the challenges and obstacles to using games within the current education system and will aim to provide general recommendations for future games-based learning approaches in schools for teachers, game developers and education policy board.

    “You have to learn the rules of the game. And then you have to play better than anyone else”. (Albert Einstein, 1955).