Thursday 23 December 2010

7th China – Europe International Symposium on Software Industry Orientated Education: 23-24th May 2011, University of Northampton

The 7th China – Europe International Symposium on Software Industry Orientated Education is to be hosted by the School of Science and Technology, University of Northampton on 23-24th May 2011. 


This is only the third time the symposium has been held in Europe. Previous locations:

  • 1st China-Europe International Symposium on Software Industry Oriented Education was held in HIT, Harbin.
  • The 2nd  was again held in HIT, Harbin.
  • The 3rd CIES-SIOE was held in DIT, Dublin, in Feb. 2007.
  • The 4th CEISIE  was held in Sun Yat-Sen University, Guangzhou, China in January 2008.
  • The 5th CEISIE was held in University of Bordeaux, France in May 2009.
  • The 6th CEISIE was held in Northwestern Polytechnical University, Xi’an, China in May 2010.

The theme is Green Computing but the following topics are appropriate.
  • Ethos for industry oriented software education
  • Model for industry oriented software education
  • Curriculum for industry oriented software education
  • Quality assurance and evaluation in industry oriented
  • Software education
  • E-Learning and support tools
  • Internationalization of software education
  • Cooperation model for industries and software education
  • Green computing and the role of higher education
  • Behavioural and technological aspects of green IT
  • Innovation and evaluation of software education.
To support potential Chinese participants, given that the costs of travel to Europe are not cheap the School of Science and Technology has offered to sponsor China based delegates by paying 50% of their registration fee. 

The symposium website has further details.

Saturday 4 December 2010

BCS Northampton: 3D Immersive Environment Event

The Northampton branch on the British Computer Society (BCS) on 7th December 2010 is running an event-  3D Immersive Environment presented by members of NVision at The University of Northampton.

This an opportunity to look at a state-of-the-art technology centre designed to help businesses create better value propositions by developing and promoting products and services, using 3D immersive stereo visualisation and computational modelling. The facilities include a 4m fully tracked ActiveWall, 512 Core High Performance Computational (HPC) Cluster and the UK's most accessible 5 sided High Definition ActiveCube (CAVE).

Open to members and the general public,  at no cost.

NVision (part of the School of Science and Technology, University of Northampton, UK) is a unique 3D immersive technology centre whose remit is to work with businesses to design better products at a lower cost. This is achieved by using the latest visualisation technologies to build greater communication with project teams and reduce the number of physical prototypes required to achieve the desired solution. Virtual prototyping is a proven method of reducing the number of design errors taken forward, improving market acceptance and shortening the overall project lead time. We have a suite of high-end facilities to help your business including a 5-sided HD ActiveCube (CAVE), a 6m wide fully-tracked ActiveWall and a High Performance Computational cluster for image rendering and complex calculations. NVision has been made possible by a £3m funding package from the European Regional Development Fund (ERDF).


Speakers: Karl Downing and Stuart Wayne

Location: Newton Grand Hall, Newton Building, Avenue Campus, University of Northampton, St Georges Avenue, Northampton, NN2 6JD

Time: 7.00 for 7.30pm, teas and coffees on arrival

Tuesday 9 November 2010

Information Overload, Grimsdyke Consulting

A British Computer Society speaking event, University of Northampton, Northampton

Tuesday 9th November 2010, 7.00 for 7.30pm

Information Overload, Grimsdyke Consulting
The deluge of data is ever increasing on a daily basis. The issue at the
heart of information overload is not the technology itself but the way in
which we use it. Its march is not altogether implacable but will, discipline
and the support of senior management are needed to reverse the trend. Ian
will discuss information overload and how to deal with it effectively.

Speaker: Ian Price, Grimsdyke Consulting

Open to members and the general public, no cost.

Our speaker:
Ian has over 20 years in the telecoms and payments industry and leader of
three technology start-ups. He is author of forthcoming business book "The
Activity Illusion."


Location
MB8,
Avenue Campus
University of Northampton
St Georges Avenue
Northampton
NN2 6JD

Time
7.00 for 7.30pm, teas and coffees on arrival

Tuesday 2 November 2010

PDP resource for Computing Students

New Personal Development Portfolio (PDP) resources developed collaboratively between the Rashmi Dravid (Computing, School of Science and Technology) and Andrea Duncan (DELTAE) has been launched. 
This project build on a previous collaboration of Andrea and Jonathan Adams (Engineering, School of Science and Technology) into PDP for engineering students; the HEA Engineering Subject Centre funded Engineering Your Workplace Advantage (http://pdp.northampton.ac.uk/engineering/index.html)  .A 'student-friendly' feature of both projects is that web-design was carried out by a student.


The resource Your Degree in Computing: Making it Work provides materials that are designed to help computing students:
  • Link work placement and academic study
  • Be aware of skills gained through specific study activities, and how they are relevant elsewhere
  • Improve planning, problem-solving and presentation skills
  • Think actively about  personal and academic development, in relation to your future as a professional in computing
  • Record concrete examples they can use in applications for jobs, placements or further study
  • Gain experience in applying these skills in different situations, through paid or placement opportunities
  • Broaden your career options by providing information, case studies, contacts and resources 

The resources can be found at: http://pdp.northampton.ac.uk/computing/index.html

Monday 13 September 2010

Greenfoot and Junkbots

One of the criticism of the robot programming part of the Junkbots project is not everyone necessarily gets a go at the programming. To address this a new feature has been added to the project. There are now two parallel activities  as well as programming a robot; there is a separate programming exercise carried out at the same time which replicates some of the same actions of the robot but this time on screen.
Figure: Robot pushing a barrel

These exercises are based around the increasngily popular Greenfoot software (http://www.greenfoot.org/download/) which is free to download and use. This can be put on as many machines as are need enabling more people to have a go at programming.

The exercises initially gets participants to set-up the world, place a robot within it and get the robot to move across the screen. Building on the each previous exercise, the complexity increases and includes challenges (such as in the figure) where the robot pushes a piece of rubbish (in this case a barrel) off the screen.


Some of the material can be found at: http://www.computing.northampton.ac.uk/~scott/greenfoot_ex/sco1/default.htm. An example is shown below.







Tuesday 7 September 2010

A Virtual Environment Training System for Haptic Laparoscopic Surgery

Work from the collaboration between Dr Fengda Zhao  (Yanshan University, Qinhuangdao, P.R.China) and Dr Yinghui Zhang (Division of Computing, School of Science and Technology, University of Northampton, UK) is to be presented at  16th International Conference of Automation and Computing, University of Birmingham, Birmingham, UK, 11 September 2010.The work looks at developing a prototype haptics-based surgical training system


Most of the existing laparoscopic simulations which use simple objects are only for the purpose of the training of laparoscopic surgical skills. We have designed and developed an early prototype of a laparoscopic simulation system in which almost all of the soft tissue organs are modeled as deformable models which can be manipulated using a laparoscopic instrument with haptic feedback. Physics-based modeling is applied to realize collision detection, force rendering and elasticity deformation. A new mechanism to analyze and evaluate the injuries to the soft issues is introduced. Preliminary experimental results show that the simulator can meet the requirement of 1 kHz haptic loop update rate under complex virtual scene.


This collaboration was supported by a Leverhulme Fellowship .

Thursday 17 June 2010

Robots and Graphical Programming: Xi'an China

Two members of the computing division recently presented a paper "Innovative use of Robots and Graphical Programming in Software Education " at  6th China Europe International Symposium on Software Industry Oriented Education (CEISIE2010) Northwestern Polytechnical University, Xi'an China.


Problem solving is an important skill for a computer scientist. Mindstorm based robots have been used previously, for teaching programming to computing and engineering students here we look at problem solving. These approaches focus upon the development of problem solving skills and not on learning a new programming language from the outset. Therefore, initially, any programming is kept simple with the minimum of commands, with „objects‟ unknowingly used, as these are later introduced/learnt during the programming stage of the computing module. This work suggests that using LEGO robots within the teaching of problem solving and the resulting java GUI emulation has some benefits for the students when learning to program. 


More details can be found in the following article :
Turner S and Hill G (2010) "Innovative use of Robots and Graphical Programming in Software Education" Computer Education Ser. 117 No. 9 pp 54-57 ISSN: 1672-5913

Monday 10 May 2010

Mobile Applications 2: Course material on an iphone


The Division of Computing at the University of Northampton  continues to develop material for mobile devices. Looking at the design of  the materials the division produces, and how these can be made more accessible on mobile devices such as the iphone.

Some examples are shown here.The two below show some of the taught material can be presented and accessed via a mobile device.





For more detail please contact: gary.hill@northampton.ac.uk

More detail of the publications with in the Computing division can be found by clicking here. 


Thursday 29 April 2010

Audio Feedback in Computing

A member of the computing division has been 'playing' with giving feedback to students and other members of staff as audio files. Trying both making recordings using either handheld recorders or Audacity (http://audacity.sourceforge.net/).

The first attempt looked at giving a summary assessment feedback as an audio file, alongside individual written feedback to a group of first year students. It end up being about four minutes and was definitely more detailed than it would have been if I had written it. It had an unexpected outcome. It was recorded using a handheld recorder and my first time doing it, the volume varied as my hand moved. Some of the student's thought this was amusing, but they must have listened to it to know!
Second area was giving feedback on staff portfolio for a lecturer training course. It is good for this as the level of detail expected was quite high and one member of staff's portfolio was electronic so seemed appropriate. It was quicker and for gave more detailed feedback.

Audio feedback is not new but it there is a growing community that believe it something worth trying. A good place to start is perhaps the recent A Word In Your Ear 2009 Conference (http://research.shu.ac.uk/lti/awordinyourear2009/) or the Case Study produced for the Engineering Subject Centre.

 Audio file discussing this can be found at: http://research.shu.ac.uk/lti/awordinyourear2009/audio/013-turner-Initial-experience.mp3



Turner S (2009)"Initial experience of using audio feedback for general assignment feedback" A Word In Your Ear 2009 Sheffield Hallam University, 18 December 2009 pg 12.

Thursday 22 April 2010

Soft skills for Computer scientists: not a soft option

Within the Division of Computing, School of Science and Technology at the University of Northampton, Rashmi Dravid working closely with Andrea Duncan from DELTA-E, University of Northampton  looking at the personal development of the 'soft skills' for Computing students. This builds on and refines some earlier work by Jonathan Adams (School of Science and Technology) and Andrea on developing these soft skills in Engineering students.

As part of this project implementing the material in a web based form is being carried out by a second year computing student. Some this work is due to be presented at the "Learning Dialogues" Conference on 13th May 2010 (see http://www2.northampton.ac.uk/learningteaching/conference10/abstracts/Abstracts-006 for more detail)

Tuesday 20 April 2010

Simulation of Friction in Virtual Environments

Dr Yinghui Zhang has recently presented a paper "A Multi-asperity Surface Contact Model for the Simulation of Friction in Virtual Environments". This paper presents a new dynamic friction model for haptic rendering of friction in virtual environments. A surface contact model is proposed to efficiently represent the interactions of asperities between contacting surfaces. The simulation results show that the friction model captures most of the friction phenomena observed experimentally. Mathematical methods are also developed to determine the value of parameters by which the friction model is characterized. This parameterization provides a high level user interface and thus makes the model easier to use.

Dr Zhang can be contacted at yinghui.zhang@northampton.ac.uk.

Reference:
Zhang Y (2010) "A Multi-asperity Surface Contact Model for the Simulation of Friction in Virtual Environments"Proceedings of Virtual Reality International Conference (VRIC 2010), 7-9 April 2010, Laval, France.

Sunday 28 March 2010

junkbots: Current state of the project

Three schools have taken part of the project (62 students in all), so time to reflect on and summarise the project so far.




Waste Management
The waste management activities seem to engage from the point of view of helping them to understand their own impact both positively and negatively.
“...it was cool to know what my carbon footprint is.”
“... made me think about all the waste in the world.”
“[I] now recycle”
"Lots of information which was useful..."(Student BW-B)
"I learnt a lot and calculating my carbon footprint was great" (Student BW-J)
"I learnt about [Eco] stuff" (Student BW-S)
"I found the waste management activity helpf[ul] because it showed me the truth of what we could do to help the earth" (Student BW-T)
"I liked the presentation we were given...interesting facts which we will remember a long time" (Student BW-V)


Junkbot building
"We had the [f]reedom to show the teachers what skills we have" (Student BW-B)
"interesting overall" (Student BW-H)
"...but frustrating because modifications were frequent" (Student BW-J)
"The activity was very fun and creative. We experience lots of difficulties to overcome." (Student BW-K)
"it was nice have time off timetable once in a while" (Student BW-N)
"I found that building the junk bots has made me some new friends..." (Student BW-T)
"...as we[ we]re able to put any ideas forward to put ideas forward to create our own creation" (Student BW-V)
“I enjoyed the activity but I had a few problems” (student M-D)
“I liked this but it was hard at times” (student M-F)
“It was fun” (student M-G)
“I enjoyed doing practical work” (student M-J)
“needed imagination and construction” (student M-L)


Programming robots
The programming of the robots caused a differences in opinion which seemed to come down to two main factors, that there was only one robot per group and having to learn a challenging new skill (programming):
"Didn't get much of a go on this one" (Students D, E)
"this was good however I didn't get to to do a lot" (Student F)
"Really enjoyed it" (Student G)
"It was really good and the amount I have learnt about Java is incredible" (Student J)
"It was cool because we could program them" (Student Q)
"It was good being the programmer" (student R)
“it was exciting and interesting but I didn’t get to do much” (student C)
“I didn’t really understand it !!!” (student E)
“I enjoyed this the most because it involved problem solving” (student G) 5/5
“I did not really enjoy this...I found it confused” (student K)

Saying all that those that did it generally performed very well completing the tasks set.
  • Most groups programmed a robot to push a can into a containment area (a black square);
  • Some groups managed to get a robot to push a can to a black line reverse leaving the can in the square;
  • The previous task was developed by some groups to including stopping at second black line after reversing away from the first black line;
  • One group used an ultrasonic sensor and the robot didn't move until an object was placed in front of it;
  • A second groups moved towards an object, detected it using a light sensor and went around the object.   

Teamworking
The language the students used in feedback suggests the students did see the team work element to it. Each reply was an individual reply, but in many cases ‘we’ and ‘us’ was used. This could be indicative that these students did see it as a group activity (which it was intended to be). A couple of quotes from one of the students on this point
“We liked this activity because it help us work as a team.”
“We really enjoyed ourselves over the last 4 days. We found it very useful.”

Future Work and Teacher Feedback
Twelve school expressed an interest, we delivered the material in three schools and a fourth we are discussing times.

  • One the suggestion from one teacher of the future direction to take this and possible other related project, including a future robot project. This project is about developing cross-disciplinary (Computing/ICT/Design) material using the Matrix Multimedia robot that could be used at several years, revolving around robot programming is especially interesting for under a £1000 you can have ten robots that can be added to relatively easily, be programmed in a simple specially written language or  in more widely and industrially used langauges such as C.
  • Based on a suggest (see the quote below) from another of the teachers involved students were encouraged to keep journals of their activities and team leaders were selected by the groups. "I do feel embedding some sort of diary/journal adds a focus and allows every one to reflect on what they have done."

Overall Project

Quotes from some of the students:
“it was fun and creative, I learnt quite a bit”
“It let us be creative with our design.”
“it opened my eyes to engineering”
"The whole project was really fun and I enjoyed it lots and I liked making the robots the most" (Student BW- A)
"It was fun because I learnt about carbon emissions and the stuff you need to do the robot" (Student BW- M)
"Overall it was very fun yet informative" (Student BW- R)
"The junkbots project was great! It was a great way to teach us more about science, technology, engineering and maths. I also think it improved our problem solving skills. " (Student BW- W)
“It was very good overall” (student M-A)
 “It was better than normal lessons” (student M-J)
 “brilliant” (student M-L)
“It was the best activity I have ever done” (Student M-M)


Overall the project has been successful and lessons have been learnt. There is still scope for more work and the possibility of tailoring the material to the school whilst still keeping within the scope of the project, by spending more time on certain aspects. As examples:
  • The sustainability aspects of the project could be emphasised.
  • If the school or the students wanted to focus on the junk-bot building side this could potentially be accommodated.
  • The development of programming skills in combination with junk-bot could also become the focus of the sessions. 


Thursday 18 March 2010

Be.SwitchedOn

On Wednesday 17 March,  Year 11/12 students from Tresham Institute, Northamptonshire and Oxford and Cherwell Valley College (OCVC) were at the new Newton Building for Be.Switched On. This is an annual event, run for the last three years, which aims to encourage the study of Computing at higher education level and formed part of the School of Science and Technology's programme for National Science and Engineering Week.
Photos taken by Claire Bicknell (Marketing and External Relations)


Sessions included

  • Robot programming - a chance to program a robot to follow a dark line and also to get a robot to follow a white surface without hitting it.
  • Software engineering - a chance to find out what software engineering is about.
  • Chatbots - using online software for a question and answer dialogue with a computer.
  • A tour of NVision (see http://www.northampton.ac.uk/news/release/?id=UON9424 for more details) and experience 3D environments.
Be.Switched On is a collaboration between the Computing Division in the School of Science and Technology and the University's Recruitment and Liaison Team 
(http://www.northampton.ac.uk/departments/corporatecomms/schoolcollegeliaison)

Monday 1 March 2010

Subject talks: Recommender systems

As part of the subject talks in computing programme organised by Rashmi Dravid, a recent talkby Dr Iqbal Adjali (Mathematics & Informatics Expertise Team Leader Unilever R&D Discover) looked at Personalisation Algorithms for Grocery Recommender Systems. 





This informative (and interesting) talk  introduced some of the concepts involved in developing personalisation algorithms for the grocery retail sector, and discussed wider aspects such as the business challenges that have or are likely to be addressed.
  
The talk used the work of Unilever's  Mathematics & Informatics group to illustrate how recommender system work. This group has been investigating various personalisation algorithms, in order to understand how their performance varies according to different data sets and application scenarios. The work of the group was illustrated by examples, the group has been working on, including the Swiss online supermarket LeShop (www.LeShop.ch), in analysing individual shopping basket (cf. loyalty card) data. As part of this collaboration, an on-line personalised retail recommender systems was developed, which also serve as a test-bed to evaluate the performance of their personalisation algorithms.










Sunday 28 February 2010

mobile applications 1

The division of computing is investigating ways of the using of mobile applications both in terms of iphone apps and also investigating how some of the web based materials the division produces can be made more to be more accessible on mobile devices such as the iphone.

Examples of the web-pages design changes are shown below:

   Before making it more readable on an iphone.


 

A minimal adaption to the website that makes the pages more readable without effecting the way it is view on a browser on a PC.




Alternatively as shown above produce an interface specific to the iphone.

Several members of the division are members of the iphone developers network.

Thursday 11 February 2010

Powerpoint, but what else?

Can you sit through another powerpoint presentation often with strange colour combinations? Some initial work has been going at the University of Northampton on alternatives to powerpoint. Students were encouraged in certain assignments to consider alternatives to powerpoint.. 

The first was Tiddlywikis (http://www.tiddlywiki.com/) these largely self contained HTML files (they do often use a separate folder to store images) are releatively small but can be used to produce a web-based presentations.

 In two cases Machinima has been used one based around the Halo game and the other using a free package called MovieStorm (ShortFuze) in this case  a powerpoint presentation was embedded within it. Other students have gone down the route of using packages such as Microsoft's MovieMaker or PhotoStory to combine video or still images into a movie form.

Does this make the presentation better though? A personal view is though it does not automatically make the presentation better, I believe most people would find it more fun to do and so put more effort into them which will tend to make the presentations better. As a marking tutor the fact that is a bigger variation is the way the presentations look, makes a comparison of more difficult but at the same time more enjoyable to mark.
What about the lecturer? Of course the lecturer needs to consider if the way we present appropriate as you would for any part of your teaching. There are presentation tools out there that are very different to powerpoint as an example Prezzi.com that personally I think are interesting and worth considering. An example can be found at: http://prezi.com/s3uk0xmhq-hs/
.

Further Reading

Turner S(2009) " PowerPoint, but what else?"10th Higher Education Academy-ICS Conference, University of Kent.
Turner S (2008) "TiddlyWikis for Student Developed Resources" 9th Higher Education Academy-ICS Annual Conference, Liverpool Hope University, 26th August - 28th August 2008. pp. 192 ISBN 978-0-9559676-0-3.

Wednesday 10 February 2010

News: Feedback on junkbots

Feedback from the sessions in December are very encouraging. When students were asked to grade out of 5 the sessions overall ( scores with 1 being poor and 5 excellent) of the twenty replies received 100% were rate at 4 (65%)or 5(35%). In all the questions asked, the feedback was in the majority rated three or above.

For this group of the students the creative aspects of the activities engaged them and this was reflected in their feedback. Quotes from some of the students:
“it was fun and creative, I learnt quite a bit”
“It let use be creative with our design.”
“it opened my eyes to engineering”
This last on is especially of note as the aim of the project is to encourage engagement with Science, Technology, Engineering and Maths (STEM) subjects.

The waste management activities seem to engage from the point of view of helping them to understand their own impact both positively and negatively.
“...it was cool to know what my carbon footprint is.”
“... made me think about all the waste in the world.”
“[I] now recycle”

An observation that needs to be unpacked a little more is the language the students used. Each reply was an individual reply, but in many cases ‘we’ and ‘us’ was used. This could be indicative that these students did see it as a group activity (which it was intended to be). A couple of quotes from one of the students on this point
“We liked this activity because it help us work as a team.”
“We really enjoyed ourselves over the last 4 days. We found it very useful.”

Thursday 28 January 2010

Problem-solving and robots

Scott Turner and Gary Hill from the Division of Computing (along with Jonathan Adams from the Division of Engineering on a related project) have been investigating teaching and developing problem solving skills as a first step developing programming skills through the use of LEGO-based robots and graphics based programming.








Turner S and Hill G(2008) "Robots within the Teaching of Problem-Solving" ITALICS vol. 7 No. 1 June 2008 pp 108-119 ISSN 1473-7507 http://dx.doi.org/10.11120/ital.2008.07010108 


Work on problem-solving has been on-going in the School of Science and Technology (was School of Applied Sciences) for the last four years looking at the concept of teaching and developing problem-solving first, then programming. The main vehicle for developing the problem-solving skills has been LEGO Mindstorms robotics kits and series of gradually more challenging robot-based tasks.

Lawhead et al (2003) stated that robots “…provide entry level programming students with a physical model to visually demonstrate concepts” and “the most important benefit of using robots in teaching introductory courses is the focus provided on learning language independent, persistent truths about programming and programming techniques. Robots readily illustrate the idea of computation as interaction”. Synergies can be made with our work and those one on pre-object programming and simulation of robots for teaching programming as a visual approach to the teaching of the widely used programming language  Java.

The main benefits that the students stated of this approach was they  believe robots provide a method to visually and physically see the outcome of a problem. The approach taken the module has been visually-orientated. The appropriateness of this seems to be borne out by the student comments. Student satisfaction  for a module based around this approach is over 92%. One of the comments made was that the linking of the problem-solving robot task and the programming assignment was liked. This feedback is similar to that reported by other authors when teaching programming using robots (Williams et al, 2003).  There is enough scope in this approach to have different levels of complexity/functionality within an assignment task offering a basic ‘pass’ level for a particular task, but also the scope for those students that desire more of a challenge.


To learn more please contact: Scott Turner

Reference
Lawhead PB, Bland CG, Barnes DJ, Duncan ME, Goldweber M, Hollingsworth RG,
Schep M (2003), A Road Map for Teaching Introductory Programming Using
LEGO Mindstorms Robots 
SIGCSE Bulletin, 35(2): 191-201.
Williams AB (2003) 
The Qualitative Impact of Using LEGO MINDSTORMS Robot
to Teach Computer Engineering IEEE Trans. EducVol. 46 pp 206.


Publications




  • Turner S, Hill G, Adams J (2009) "Robots in problem solving in programming" 9th 1-day Teaching of Programming Workshop, University of Bath, 6th April 2009.  
  • Turner S and Hill G(2008) "Robots within the Teaching of Problem-Solving" ITALICS vol. 7 No. 1 June 2008 pp 108-119 ISSN 1473-7507 http://dx.doi.org/10.11120/ital.2008.07010108 
  • Turner S and Adams J (2008) "Robots and Problem Solving" 9th Higher Education Academy-ICS Annual Conference, Liverpool Hope University, 26th August - 28th August 2008. pp. 14 ISBN 978-0-9559676-0-3. 
  • Adams, J. and Turner, S., (2008) Problem Solving and Creativity for Undergraduate Computing and Engineering students: the use of robots as a development tool Creating Contemporary Student Learning Environments 2008, Northampton, UK. 
  • Adams, J. and Turner, S., (2008) Problem Solving and Creativity for Undergraduate Engineers: process or product? International Conference on Innovation, Good Practice and Research in Engineering Education 2008, Loughborough, UK. 
  • Adams, J., Turner, S., Kaczmarczyk, S., Picton, P. and Demian, P.,(2008). Problem Solving and Creativity for Undergraduate Engineers: findings of an action research project involving robots International Conference on Engineering Education ICEE 2008, Budapest, Hungary. 
  • Turner S and Hill G(2007) Robots in Problem-Solving and Programming 8th Annual Conference of the Subject Centre for Information and Computer Sciences, University of Southampton, 28th - 30th August 2007, pp 82-85 ISBN 0-978-0-9552005-7-1 
  • Turner S (2007) Developing problem-solving teaching material based upon Microsoft Robotics Studio. 8th Annual Conference of the Subject Centre for Information and Computer Sciences, University of Southampton, 28th - 30th August 2007 pp 151 ISBN 0-978-0-9552005-7-1 
  • Turner S (2007) Developing problem-solving teaching materials based upon Microsoft Robotics Studio. Innovative Teaching Development Fund Dissemination Day 1st March 2007 Microsoft:London 
  • Turner S and Hill G (2006) The Inclusion Of Robots Within The Teaching Of Problemsolving: Preliminary Results Proceedings of 7th Annual Conference of the ICS HE Academy Trinity College, Dublin, 29th - 31st August 2006 Proceedings pg 241-242 ISBN 0-9552005-3-9 

Junkbots

The School of Science and Technology at the University of Northampton have been working with local schools to create robots made from junk. This is an initiative by the University to introduce environmental sustainability, engineering and computing to students and has been been funded by Northampton Enterprise Limitedand east midlands development agency (emda).



This project sets out to engage pupils with a set of activities over four three-hour sessions that provides an insight into STEM subjects. The workshops will be structured in the following way:
(a)Session 1: Introduction to waste management, its impact, recycling and reuse. An introduction to the idea of making robots from rubbish.
(b)Two sessions involving guided exercises.
· Session 2: Involves some problem-solving exercises (approx. ½ hour), then in groups investigate adding ‘junk’ with a new electrical components such as batteries and motors to use vibrations to move the robots.
· Session 3: To apply some of the ideas on problem solving and use of materials developed previously to build a little junk-clearing robot.
· Lego based robots are provided with two light sensors;
· a play area (containing borders and area for the junk to be placed);
The facilitators will help with programming the robots and the instructions to be used.
(c) The final session will involve the students, with the help of the facilitators, demonstrating and presenting their group’s solutions.
a. Each group will present their work to the other groups in a way they feel is most appropriate- with facilitators help if needed.
b. An hour tinkering time before the presentation will be given to solve any last minute problems.
The project aims to provide an opportunity for year 9 or 10 pupils to meet a range of people working or training in STEM subjects; the selection of the facilitators aims to have diverse mix of ethnicity to attempt to dispel stereotypes of scientists and engineers.

Details can be found at theproject site including some example exercises.

For further details please contact: Scott.turner@northampton.ac.uk or +44 1604 893028