Friday 31 October 2014

BCS Event Report: Raspberry Pi

Two parallel Raspberry Pi activities were run by the BCS Northampton branch at the Newton Building, University of Northampton, UK 











The first activity was aimed at generating interest in the use of of VOIP on the Raspberry PI  and covered a number of topics:-

  • Outline of VOIP as a voice technology
  • Advantages of VOIP telephony for business and the consumer.
  • FreePBX on the Raspberry PI - build, configuration and usage.
  • Discussion of VOIP trunk technology, VOIP services.
  • Demo of a PI FreePBX system with two VOIP phones.



The second activity was aimed a beginners to the Raspberry Pi and was run by staff and a student from the Department of Computing and Immersive Technologies, University of Northampton. 


The central aim was, what can you do with that Raspberry Pi this half term? You brought a Raspberry Pi but never got around to using it, what could you try?  

During this session some basic example activities were shown. 
  • Basic Scratch programming activity:- Bonfire Night Game. Create graphical stars and make them act like fireworks - shot across the screen, multiply, expand changing colours and then shrink
  • Scratch control of LEDs via a Raspberry Pi making two LEDs flash all under the control of a Scratch based program.
  • Junkbot  program a robot made from a Raspberry Pi, a drinks can, pens, and a motor and get it to draw (see the video below and http://junkbots.blogspot.co.uk/ for more details)

The event attracted both members of the BCS and non-members (youngest two being 7 years old).








If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk. All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with.

Saturday 25 October 2014

BCS Northampton Event: FreePBX / Asterisk on Raspberry PI

Talk on FreePBX / Asterisk on Raspberry PI


Presenter: J.M.Blackburn
Time: 19:30
Location: Second Floor, Newton Building, University of Northampton, NN2 6JD
Duration - 15 to 20 minutes
Aim: - to generate interest in the use of of VOIP on the Raspberry PI and, if sufficient interest is generated, to organize a more detailed workshop in the future.
Topics Covered:-
1. Outline of VOIP as a voice technology
2. Advantages of VOIP telephony for business and the consumer.
3. FreePBX on the Raspberry PI  build, configuration and usage.
4. Discussion of VOIP trunk technology, VOIP services.
5. Demo of a PI FreePBX system with two VOIP phones.

More details about BCS Northampton events can be found at:http://northampton.bcs.org/events.php?menu_id=4


If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk

British Computer Society (Northampton) Have your Pi…Now What?

Drop-in Workshop: Have your Pi…Now What?     

Facilitator-
Dr Scott Turner
Associate Professor in Computing and Immersive Technologies, University of Northampton
Public Engagement Ambassador and National STEM Ambassador

Date - 30th October 2014

Where- Second Floor, Newton Building, University of Northampton NN2 6JB

Time  -   19:30-21:00

Aim  -    What can you do with that Raspberry Pi this half term, you brought it but never got around to using?
  
  This is one of the two Raspberry Pi focused parallel session being run on 30th October2014 by BCS Northampton. In this session some basic example activities will be shown and facilitated. It is an informal drop-in session, so come have a try at some simple programming and control with the Raspberry Pi. All based around a fun, free programming language Scratch (scratch.mit.edu).

Audience-
              Beginners to Raspberry Pi, including general public, members and non-members. Children are welcome to this.


Example Activities-
1.      Basic Scratch programming activity:- Bonfire Night Game. Which can be done on either the Raspberry Pi or PCs.
2.      Scratch control of LEDs via a Raspberry Pi.
3.      Junkbot – be one of the first to program a ‘robot’ made from a Raspberry Pi, a drinks can, pens, and a motor and get it to draw  (see http://youtu.be/lsIEEvpT3ik and http://junkbots.blogspot.co.uk/  for more details)






If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk

Friday 24 October 2014

Science and Technology Research in Pedagogy

Science and Technology Research in Pedagogy

This is a formally recognised Research Group in the University and is also one of the biggest in terms of members. Though it is based in the Department of Computing and Immersive Technologies, it has members from across the School and external to the School and was set up to bring together activities in innovative teaching practice that relates to teaching STEM subjects.

Resources

  • ·         Small teaching robots.

Publications


  • Electronic online marking of software Assignments (Gary Hill, Scott J Turner), In Software Engineering Education for a Global E-Service Economy, G Motta, Bing Wu (eds.), Springer, Berlin, pp. 41--48, 2014. 
  • Greenfoot in problem solving and artificial intelligence (Scott J Turner), In 10th China-Europe International Symposium on Software Engineering Education (CEISEE), 2014. 
  • Contextualised problem-based approach for teaching undergraduate database module (James Xue), In TLAD 2014 (Teaching Learning and Assessment in Databases), Higher Education Academy, HEA website, 2014. 
  • Enhance student engagement and fair marking of group work using collaborative writing (James Xue, Gaurav Ravindra), In 10th China-Europe International Symposium on Software Engineering Education (CEISEE), 2014. 
  • Editorial (Rachel Maunder, Simon Sneddon, Scott J Turner, Anna Crouch), In Enhancing the Learner Experience in Higher Education, volume 5, pp. 1--2, 2013. 
  • Electronic Online Marking Of Software Assignments (EOMOSA) (Gary Hill, Scott J Turner), In 9th China-Europe International Symposium on Software Engineering Education, 2013. 
  • Junkbots (Scott J Turner), In Higher Education Academy Science Technology Engineering and Mathematics (HEA STEM) Annual Learning and Teaching Conference 2013: Where Practice and Pedagogy Meet, 2013. 
  • What's the problem with problem-solving? (Scott J Turner, Ali Al-Sherbaz), In Learning and Teaching Conference, 2012. 
  • Editorial (Rachel Maunder, Scott J Turner, Simon Sneddon, Anna Crouch), In Enhancing the Learner Experience in Higher Education, volume 4, pp. 1--2, 2012. 
  • Is it visual? The importance of a problem solving module within a computing course (K A Kariyawasam, Scott J Turner, Gary Hill), InComputer Education, volume 10, pp. 9--11, 2012. 
  • Referencing within code in software engineering education! (Gary Hill, Scott J Turner), In Computer Education, volume 10, pp. 5--8, 2012.
  • An embedded pedagogic model for computer forensics within an undergraduate programme (Ali Al-Sherbaz, Amir Minai, Rashmi Dravid, James Xue), In 7th Annual Teaching Computer Forensics Workshop, 2011. 
  • Neural nets (Scott J Turner), In Robotics Workshop. Bot Shop!, 2011. 
  • Towards a sustainable computing education (Kamal Bechkoum, K Straughan, K Scobell), In Proceedings of the 7th China-Europe International Symposium on Software Industry-Oriented Education, The University of Northampton, Northampton, pp. 121--125, 2011.
  • EMERSION: Education to meet the requirements of software industry and beyond - establishing implementing and evaluating an industry-oriented education model in China (Bing Wu, Kamal Bechkoum, Deirdre Lawless, Xiaofei Xu), In Software Industry-Oriented Education Practices and Curriculum Development: Experiences and Lessons, Matthew Hussey, Xiaofei Xu, Bing Wu (eds.), IGI Global Publications, Pennsylvania USA, pp. 26--38, 2011. 
  • Problems first (Gary Hill, Scott J Turner), In Software Industry-Oriented Education Practices and Curriculum Development: Experiences and Lessons, Matthew Hussey, Bing Wu, Xu Xiaofei (eds.), IGI Global, Hershey Pa., pp. 110--126, 2011. 
  • Innovative use of robots and graphical programming in software education (Scott J Turner, Gary Hill), In Computer Education, volume 9, pp. 54--56, 2010. 
  • Enhancing the sustainability of the East Midlands Knowledge Network: final report (Scott J Turner), , 2011. 
  • Mind the gender gap: reflections on addressing gender diversity in Computing and Engineering (Tricia Goodchild, Rashmi Dravid, Scott J Turner), In Learning Global - Fourth Learning \& Teaching Conference, 2011. 
  • Is it visual? Problem solving evaluation (K Kariyawasam, Scott J Turner), In Learning Global - Fourth Learning \& Teaching Conference, 2011. 
  • Green computer science courses. No more labs full of computers we?re going mobile! (Gary Hill, Espen Svennevik, Scott J Turner), In 7th China-Europe International Symposium on Software Industry Oriented Education (CEISIE 2011): Green Computing in Higher Education, 2011. 
  • Initial experience of using audio feedback (Scott J Turner), In University of Northampton Learning and Teaching Conference: Learning Dialogues, 2010. 
  • PowerPoint is just the start (Scott J Turner), In University of Northampton Learning and Teaching Conference: Learning Dialogues, 2010.
  • Innovative use of robots and graphical programming in software education (Scott J Turner, Gary Hill), In 6th China-Europe International Symposium on Software Industry Oriented Education (CEISIE2010), 2010. 
  • An examination of the causality of transition and retention failure with computer science based courses (Mark Johnson, Rob Davis), In10th Annual Conference of the Subject Centre for Information and Computer Sciences, Hazel White (eds.), Higher Education Academy Subject Centre for ICS, Newtownabbey, pp. 148, 2009. 
  • Context-based teaching - a key to graduate employability for computer networking courses (Rashmi Dravid), In 10th Annual Conference of the Subject Centre for Information and Computer Sciences, Hazel White (eds.), Higher Education Academy Subject Centre for ICS, Newtownabbey, pp. 159, 2009. 
    Note: Poster presentation
  • Robots in problem solving in programming (Scott J Turner, Gary Hill, Jonathan P Adams), In Higher Education Academy Subject Centre for Information and Computer Sciences 9th 1-day Teaching of Programming Workshop, 2009. 
  • Context-based teaching - a key to graduate employability for computer network courses (Rashmi Dravid), In Transitions: Learning and Teaching Conference, 2009. 
  • Tiddlywikis for student developed resources (Scott J Turner), In Transitions: Teaching and Learning Conference 2009, 2009. 
  • Powerpoint but what else? (Scott J Turner), In 10th Annual Conference of the Subject Centre for Information and Computer Sciences, Hazel White (eds.), Higher Education Academy Subject Centre for ICS, Newtownabbey, pp. 151, 2009. 
  • Initial experience of using audio feedback for general assignment feedback (Scott J Turner), In A word in your ear, 2009. 
  • Problem solving and creativity for undergraduate computing and engineering students: the use of robots as a developmental tool(Jonathan P Adams, Scott J Turner), In Creating Contemporary Student Learning Environments, 2008. 
  • Motivational differences in learning internet programming between arts and computing students (Amir Minai, Scott J Turner, Gary Hill), In 9th Annual Conference of the Subject Centre for Information and Computer Sciences, Hazel White (eds.), Higher Education Acadamy Subject Centre for Information and Computer Sciences, Newtownabbey, pp. 207, 2008. 
  • Robots and problem solving (Scott J Turner, Jonathan P Adams), In 9th Annual Conference of the Subject Centre for Information and Computer Sciences, Higher Education Academy Subject Centre for Information and Computer Sciences, Newtownabbey, pp. 16, 2008.
  • Tiddlywikis for student developed resources (Scott J Turner), In 9th Annual Conference of the Subject Centre for Information and Computer Sciences, Hazel White (eds.), Higher Education Academy Subject Centre for Information and Computer Sciences, Newtownabbey, pp. 200, 2008. 
  • Use of MATLAB to demystify the teaching of media technology (Malcolm Wilson), In 9th Annual Conference of the Subject Centre for Information and Computer Sciences, Hazel White (eds.), HEA-ICS, Newtownabbey, pp. 208, 2008. 
  • Problem solving and creativity for undergraduate engineers: process or product? (Jonathan P Adams, Scott J Turner), In EE2008 - the International Conference on Innovation Good Practice and Research in Engineering Education Conference Proceedings, Higher Education Academy, Loughborough, 2008. 
  • Robotics within the teaching of problem-solving (Scott J Turner, Gary Hill), In ITALICS, volume 7, pp. 108--119, 2008. 
  • Developing problem-solving teaching materials based upon Microsoft Robotics Studio (Scott J Turner), In Innovative Teaching Development Fund Dissemination Day, 2007. 
  • Developing problem-solving teaching material based upon Microsoft Robotics Studio (Scott J Turner), In Proceedings of 8th Annual Conference of the Subject Centre for Information and Computer Sciences, Information and Computer Sciences (ICS) Subject Centre, Ulster, pp. 151, 2007. 
  • Innovative Teaching Development Fund project 2007 progress report. (Scott J Turner), , 2007. 
  • Development Fund project 2006-2007 progress report. (Scott J Turner), In missing booktitle, 2007. 
  • Robots in problem-solving and programming (Scott J Turner, Gary Hill), In Proceedings of 8th Annual Conference of the Subject Centre for Information and Computer Sciences, Higher Education Academy Information and Computer Sciences Centre, Ulster, pp. 82--85, 2007
  • The inclusion of robots within the teaching of problem solving - preliminary results (Scott J Turner, Gary Hill), In 7th Annual Conference of the Subject Centre for Information and Computer Sciences, Hazel Steele (eds.), Higher Education Academy Subject Network for Information and Computer Sciences, Dublin, pp. 241--242, 2006. 

If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk

Thursday 23 October 2014

Research in Games Technologies and Visualisation

Games Technologies and Visualisation
The use of games and games technology to solve problems is another area of strength within the team.






Resources     
·         Portable virtual reality equipment
·         Haptic devices for providing force feedback
·         Use of CAVE via NVision



Recent Publications

  • Training Science Teachers to Design Lesson Plans through an Inquiry-Based Serious Game. (Petros Lameras, Panagiotis Petridis, Kate Torrens, Ian Dunwell, Maurice Hendrix, Sylvester Arnab, Craig Stewart), In The Sixth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2014), 2014.
  • Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency. (Ian Dunwell, Petros Lameras, Panagiotis Petridis, Maurice Hendrix, Stella Doukianou, Mark Gaved), In 2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI) at the International Conference on Intelligent User Interfaces 2014, 2014. 
  • THE GROWTH: An environmental Game focusing on overpopulation issues. (Charn Pisithpunth, Panagiotis Petridis, Petros Lameras, Ian Dunwell, Maurice Hendrix), In HCI International 2014, 2014.
  • A Game-Based Learning Approach to Road Safety: The Code of Everand (I. Dunwell, P. Petridis, S. Arnab, S. de Freitas, P. Lameras, C. Stewart, M. Hendrix), In CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2014. 
  • Repurposing Integrating and Rating Serious Games as Learning Objects (M. Hendrix, A. Protopsaltis, I. Dunwell, P. Petridis, S. Arnab, S. de Freitas), In Technological and Social Environments for Interactive Learning, J. Jovanovic, R. Chiong (eds.), Informing Science Press Santa Rosa CA USA, 2013. 
  • A game-based approach for raising awareness on sustainability issues in public spaces (P. Lameras, P. Petridis, I. Dunwell, M. Hendrix, S. Arnab, S. de Freitas, C. Stewart), In The Spring Servitization Conference: Servitization in the multi-organisation enterprise, 2013. 
  • Gamified Training for Cyber Defence: Methods and Automated Tools for Situation and Threat Assessment (J.A. Amorim, M. Hendrix, S.F. Andler, P.M. Gustavsson), In NATO Modelling and Simulation Group (MSG) Annual Conference 2013 (MSG-111), 2013. 
  • Cyber Security Training Perspectives (J. Amorim, J. Llinas, M. Hendrix, P.M. Gustavsson, S.F. Andler, M. Brodin), In Annual Computer Security Applications Conference (ACSAC) New Orleans Louisiana USA, 2013.
    Note: poster
  • Serious games meets Adaptive Hypermedia: Integrating games into web-based e-learning systems (M. Hendrix), In Keynote at PersDB2013 workshop at VLDB2013 Riva Del Garda Italy, 2013. 
  • The Open Innovation Exchange Platform - Experiences of implementing a business community engagement platform for channelling IP development and collaboration with local businesses (M. Hendrix, P. Lameras, B. More, P. Petridis, I. Dunwell, S. Arnab, C. Stewart, J. Hensman, S. de Freitas), In The 10th International Conference on on e-Business Engineering (ICEBE 2013), 2013. 
  • Towards Understanding Learning Behavior Patterns in Social Adaptive Personalized E-Learning Systems (L. Shi, A.I. Cristea, M.S. Awan, C.Stewart, M. Hendrix), In 19th Americas Conference on Information Systems (AMCIS), 2013.
  • Socio-semantic Integration of Educational Resources - The Case of the mEducator Project (S. Dietze, E. Kaldoudi, N. Dovrolis, D. Giordano, C. Spampinato, M. Hendrix, A. Protopsaltis, D. Taibi, H. Q. Yu), In Journal of Universal Computer Science (J.UCS) Special Issue: International Research Projects on Socio-Semantic Technologies Applied to Education, volume 2013, 2013. 
  • The development approach of a Pedagogically Driven Serious Game to support Relationship and Sex Education (RSE) within a classroom setting (S. Arnab, K. Brown, S. Clarke, I. Dunwell, T. Lim, N. Suttie, S. Louchart, M. Hendrix, S. de Freitas), In Computers and Education, volume 2013, 2013. 
  • MeTycoon: A Game-Based Approach to Career Guidance (I. Dunwell, P. Lameras, K. Star, S. de Freitas, P. Petridis, M. Hendrix, S. Arnab), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. 
  • Educational Games - Are They Worth The Effort? (P. Backlund, M. Hendrix), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. 
  • Sharing Experiences with Serious Games the EduGameLab rating tool for parents and teachers (M. Hendrix, P. Backlund, M. Lebram, H. Lundqvist), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. 
  • The Herbert Virtual Museum (P. Petridis, F. Liarokapis, I. Dunwell, M. Hendrix, G. Constantinou, S. Arnab, S. de Freitas), In Journal of Electrical and Computer Engineering, volume 2013, 2013. 
  • Serious Games and E-Learning Standards: Towards an Integrated Experience (M. Hendrix, I. Dunwell, P. Lameras, S. Arnab, P Petreidis, C. Stewart, S. De Freitas, P. Backlund, F. Liarokapis), In Journal of Advanced Distributed Learning Technology (JADLeT), volume 1:1, 2013. 
  • Experiential Learning in the IB Classroom: Simulations and Role-playing (B. Janavaras, S. George, M. Hendrix), In Academy of International Business (AIB), 2013.
  • Developing a Digital Game to Support Cultural Learning amongst Immigrants (I. Dunwell, S. Arnab, M. Hendrix, P. Petridis), In 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI) at Foundations of Digital Games 2013, 2013.
  • Behavioural and attitudinal change in Serious Games used for Environmental purposes (C. Pisipunth, P. Petridis, P. Lameras, M. Hendrix, A. Protopsaltis, I. Dunwell, S. Arnab, S. de Freitas), In Simulation & Gaming, volume 2013, 2013.
  • Integrating Serious Games in Adaptive Hypermedia Applications for Personalised Learning Experiences (M. Hendrix, E. Knutov, L. Auneau, S. Arnab, I. Dunwell, P. Petridis, P. Lameras, S. de Freitas), In The Fifth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2013), IARIA, 2013. 
  • Collective Intelligence and Immersive Visualisation - New Techniques to Facilitate Collaborative Research (J. Hensman, M. Hendrix, A. Brandic, I. Upton), In Digital Research (DR2012), 2012.
    Note: poster
  • Authoring of Adaptive Serious Games (M. Hendrix, E. Knutov, L. Auneau, A. Protopsaltis, S. Arnab, I. Dunwell, P. Petridis, S. de Freitas), In 7th European Conference on Technology Enhanced Learning, Springer, 2012. 
    Note: poster
  • Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources (M. Hendrix, D. Taibi, S. Dietze, A. Protopsaltis, I. Dunwell, E. Mitsopoulou, P. Bamidis, D. Spachos, S. de Freitas, P. Petridis, S. Arnab, N. Dovrolis, E. Kaldoudi), In 2nd International Workshop on Learning and Education with the Web of Data (LiLe2012) collocated with World Wide Web (WWW2012), ACM, 2012. 
  • Performance Evaluation of mEducator 3.0 a Linked Databased Medical Educational Environment (M. Hendrix, A. Protopsaltis), In 1st International Conference on Medical Education Informatics (MEI 2012), 2012. 
    Note: poster
  • Game Engines Selection Framework for High-Fidelity Serious Applications (P. Petridis, I. Dunwell, S. Arnab, A. Protopsaltis, M. Hendrix, S. de Freitas), In International Journal of Interactive worlds, volume 2012, 2012.   
  • Defining a Metadata Schema for Serious Games as Learning Objects (M. Hendrix, A. Protopsaltis, C. Rolland, I. Dunwell, S. de Freitas, S. Arnab, P. Petridis, J. Llanas), In The Fourth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2012), IARIA, 2012.
  • Guiding Intuitive Learning in Serious Games (I. Dunwell, P. Petridis, M. Hendrix, S. Arnab, M. Al-Smadi, C. Guetl), In ALICE 2012 workshop CISIS 2012, IEEE Computer Society, 2012. 
  • Re-using Serious Games by encapsulating them in Learning Objects (M. Hendrix, I. Dunwell, P. Lameras), In ASPIS international conference 2012, 2012. 
  • Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System (I. Dunwell, P. Petridis, A. Protopsaltis, S. Arnab, M. Hendrix, S. de Freitas), In ALICE 2011 workshop INCoS 2011, IEEE Computer Society, 2011. 
  • Scenario-based Serious Games Repurposing (A. Protopsaltis, L. Auneau, I. Dunwell, S. de Freitas, P. Petridis, S. Arnab, M. Hendrix), InProceedings of the ACM SIGDOC 2011 Conference, ACM, 2011. 
  • Ensembl 2012 (P. Flicek, M. R. Amode, D. Barrell, K. Beal, S. Brent, D. Carvalho-Silva, P. Clapham, G. Coates, S. Fairley, S. Fitzgerald, L. Gil, L. Gordon, M. Hendrix, T. Hourlier, N. Johnson, A. K. Kahari, D. Keefe, S. Keenan, R. Kinsella, M. Komorowska, G. Koscielny, E. Kulesha, P. Larsson, I. Longden, W. McLaren, M. Muffato, B. Overduin, M. Pignatelli, B. Pritchard, H. S. Riat, G. R. Ritchie, M. Ruffier, M. Schuster, D. Sobral, Y. A. Tang, K. Taylor, S. Trevanion, J. Vandrovcova, S. White, M. Wilson, S. P. Wilder, B. L. Aken, E. Birney, F. Cunningham, I. Dunham, R. Durbin, X. M. Fernandez-Suarez, J. Harrow, J. Herrero, T. J. Hubbard, A. Parker, G. Proctor, G. Spudich, J. Vogel, A. Yates, A. Zadissa, S. M. J. Searle), In Oxford Journals Nucleic Acids Research, volume 40, pp. 84-90, 2011.   
  • A virtual environment training system for haptic laparoscopic surgery (F Zhao, Scott J Turner, Rashmi Dravid, Gary Hill, Yinghui Zhang), In 16th International Conference on Automation and Computing, 2010. 
  • A multi-asperity surface contact model for the simulation of friction in virtual environments (Yinghui Zhang), In Proceedings of Virtual Reality International Conference (VRIC 2010), Simon Richir, Akihiko Shirai (eds.), 2010. 
  • Ensembl 2011 (P. Flicek, M. R. Amode, D. Barrell, K. Beal, S. Brent, Y Chen, P. Clapham, G. Coates, S. Fairley, S. Fitzgerald, L. Gordon, M. Hendrix, T. Hourlier, N. Johnson, A. Kahari, D. Keefe, S. Keenan, R. Kinsella, F. Kokocinski, E. Kulesha, P. Larsson, I. Longden, W. McLaren, B. Overduin, B. Pritchard, H. S. Riat, D. Rios, G. Ritchie, M. Ruffier, M. Schuster, D. Sobral, G. Spudich, Y. A. Tang, S. Trevanion, J. Vandrovcova, A. Vilella, S. White, S. P. Wilder, A. Zadissa, J. Zamora, B. L. Aken, E. Birney, F. Cunningham, I. Dunham, R. Durbin, X. M. Fernandez-Suarez, J. Herrero, T. J. P. Hubbard, A. Parker, G. Proctor, J. Vogel, S. M. J. Searle), In Oxford Journals Nucleic Acids Research, volume 39, 2010. 

To find out more contact: Scott Turner

If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk

Wednesday 22 October 2014

Research in Software Engineering and High Performance Computing

Software Engineering and High Performance Computing
This area is growing both in terms of staff research and consultancy. Examples included
·         PhD studentship with GE Aviation on model-based software design.
·         Mobile App developed for both small and large organisations (for example Northampton County Council).


Resources
·         Eye Tracking software for usability testing of software, video, electronic promotional material and websites.
·         Software for developing mobile applications.
·         High Performance Computing via NVision server cluster


Recent Publications

  • The adoption of e-government in Arab Countries - The case of Libya (Yousef Forti, Kamal Bechkoum, Scott J Turner, Suraj Ajit), InProceedings of the 14th European Conference on e-Government ECEG 2014, A Ionas (eds.), Academic Conferences and Publishing International Limited, Reading UK, pp. 319--326, 2014. 
  • Web sustainability (Scott J Turner), In Computing Research Seminar, 2014. 
  • Case studies in web sustainability (Scott J Turner), In Ariadne, volume 70, 2012. 
  • Influencing students' construction of personalised concept maps through the use of query expansion (QE) searching of the World Wide Web (Kieran McGovern, Peter Mothersole, Scott J Turner), In Learning Global - Fourth Learning \& Teaching Conference, 2011.
  • The subjective measurement of leather handle by descriptive sensory analysis (Geoff E Attenburrow, Y Wang, Philip Picton, Scott J Turner), In Journal of the American Leather Chemists Association, volume April, pp. 134--139, 2011. 
  • Predicting leather handle like an expert by artificial neural networks (Y Wang, Philip Picton, Scott J Turner, Geoff E Attenburrow), InApplied Artificial Intelligence, volume 25, pp. 180--192, 2011. 
  • QoS-aware service selection (James Xue, S A Jarvis), In Agent-Based Service-Oriented Computing, Nathan Griffiths, Kuo-Ming Chao (eds.), Springer, London, pp. 225--250, 2010. 
  • Supporting Authoring of Adaptive Hypermedia (M. Hendrix), PhD thesis,The University of Warwick, 2010. 
  • Continuous use of Authoring for Adaptive Educational Hypermedia: A Long-term Case Study (J.G.K. Foss, A. I. Cristea, M. Hendrix), In Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies ICALT 2010, IEEE, 2010. 
  • GRAPPLE: Personalization and Adaptation in Learning Management Systems (P. De Bra, D. Smits, K. van der Sluijs, A. I. Cristea, M. Hendrix, other members of the GRAPPLE Research Team), In ED-MEDIA 2010-World Conference on Educational Multimedia Hypermedia & Telecommunications, Association for the Advancement of Computing in Education (AACE), 2010. 
  • Model-driven server allocation in distributed enterprise systems (James Xue, A P Chester, L He, S A Jarvis), In 3rd International Conference on Adaptive Business Information Systems (ABIS 2009), 2009. 
  • Model-driven server allocation in distributed enterprise systems (James Xue, A P Chester, L He, S A Jarvis), In Communications of SIWN, volume 6, pp. 42--50, 2009. 
  • Design of the CAM model and authoring tool (M. Hendrix, A. I. Cristea), In A3H workshop ECTEL2009, Springer LNCS, 2009. 
  • Design and Development of an Authoring Tool for Pedagogical Relationship Types between Concepts (D. Albert, A. Nussbaumer, C. M. Steiner, M. Hendrix, A. I. Cristea), In Proceedings of the The 17th International Conference on Computers in Education ICCE 2009, IEEE, 2009. 
  • GAT: The FP7 GRAPPLE Authoring Tool Set (M. Hendrix, A. Nussbaumer, M. Dicerto, L. Oneto, A. I. Cristea), In ECTEL 2009 Demonstrations, 2009.
  • Comparative Analysis of Adaptation in Adaptive Educational Hypermedia and IMS-Learning Design Technical Report RR443 Department of Computer Science The University of Warwick (M. Hendrix, A. I. Cristea, D. Burgos), , 2009. 
  • Adaptation languages for learning: the CAM meta-model (M. Hendrix, A. I. Cristea, C. Stewart), In Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies ICALT 2009, IEEE, 2009.   
  • LAG 2.0: Refining a reusable Adaptation Language and Improving on its Authoring (A. I. Cristea, D. Smits, J. Bevan, M. Hendrix), Inproceedings of Fourth European Conference on Technology Enhanced Learning ECTEL 2009, IEEE, 2009.   
  • A system for dynamic server allocation in application server clusters (A P Chester, James Xue, L He, S A Jarvis), In 24th UK Performance Engineering Workshop (UKPEW 2008), 2008. 
  • Reuse Patterns in Adaptation Languages: Creating a meta-level for the LAG adaptation language (M. Hendrix, A. I. Cristea), InAdaptive Hypermedia and Adaptive web-based systems AH2008, Springer LNCS, 2008.   
  • A meta level to LAG for Adaptation Language re-use (M. Hendrix, A. I. Cristea), In A3H workshop AH2008, Springer LNCS, 2008. 
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