Thursday 31 July 2014

Lecturer in Computing (Media Technology)

Lecturer in Computing (Media Technology)

The University of Northampton

Location Avenue Campus
Documents
The School is organised into three Programme Areas/Departments.  This post will be located in the Computing and Immersive Technologies department. The area has a strong technical computing teaching and learning profile at under and postgraduate levels, and we now seek to promote and develop our technical MEng/MSc/BEng/BSc Computing programmes.  As such, we require a lecturer appointment to help support and develop the work within the Computing and Immersive Technologies disciplinary area and more particularly Media Technology to:
  • Programming and evaluation of media related applications.
  • Implementing and evaluation of media manipulation techniques
  • Media manipulation and compression techniques.
  • Developing multimedia systems in a third generation computer language.
The successful candidate will be expected to provide leadership and management in the development of their discipline and to lecture at both under and postgraduate levels. There is also an expectation that the successful applicant will contribute to Research, Knowledge Transfer and/or Consultancy within the Department of Computing & Immersive Technologies. Some International travel may be expected for between 1 and 2 weeks per year.
Interview Date: 5 September 2014
The University of Northampton as an employer strives to achieve diversity among its staff, which reflects the communities it serves. 

Tuesday 22 July 2014

Physical Computing: Junkbots with a brain!

Figure 1
A new stage for the Junkbots project (http://junkbots.blogspot.co.uk/ ) starts this week. Up to this point the junk bot building has largely being about building a moving (or drawing) 'bot' moved by vibration - limited control, but fun.

This week, A Nuffield funded bursary student starts working on investigating whether LEGO NXT or Raspberry Pi based solutions can be incorporated with the bot to add some control of the movement (still by vibration).


Idea One 

Is to add a LEGO NXT brick, plus motors that are made to vibrate, to a junkbot similar to one shown in figure 1. The motor and broken propeller combination being replaced with the NXT brick and LEGO motor. A good potential feature is it a self-contained unit with power and control together, as well as being potentially fairly simple to set-up.


Idea Two

Is to do a similar approach as idea one but keep the motor and broken propeller combination but control the motors via a Raspberry Pi.



For both approaches there are questions to be considered including 

  • Will the additions be too heavy? 
  • If it is too heavy could it be done with a single controlled motor?
  • What is the best programming choice?
    • For idea one is it the language that comes with the NXT or other programming language?
    • For idea two Scratch or Python?
  • How much control is there?
  • For idea two is this too complex to be taken into schools.

It is hoped that in the end, there will be some resource for others to use, that involves relatively simple 'robot' programming of a junk-based robot.

Deatils of the work will be published on the Junkbots Blog (http://junkbots.blogspot.co.uk/ ) as the project progresses.

Wednesday 16 July 2014

Department of Computing and Immersive Technologies - Recent Publications







Attribution Some rights reserved by Patrick Hoesly

  • 2014

    • Hill G, Turner S (2014) Chapter 5: Electronic Online Marking of Software Assignments", Progress in IS: Software Engineering Education for a Global E-service Economy, Motta, Gianmario; Bing, Wu (Eds.), Springer, ISBN 978-3-319-04216-9, DOI 10.1007/978-3-319-04217-6_5.
    • Hill G., Turner S. (2014) "Problems First, Second & Third", International Journal of Quality Assurance in Engineering and Technology Education (IJQAETE), IGI Global, USA, Volume 3 Issue 2 (in press).
    • Sinclair J, Allen A, Davis  L, Goodchild  T, Messenger J, Turner S (2014)  "Enhancing student employability skills through partnership working in STEM outreach; the University of Northampton approach " HEA STEM Annual Teaching and Learning Conference 2013: Enhancing the STEM Student Journey, University of Edinburgh, 30th April-1st May 2014
    • Hill G, Svennevik E, Turner S (2014) "Computer Science Courses Using Laptops" Innovation in Teaching and Learning in Information and Computer Sciences (preprint)
    • Ajah S, Al-Sherbaz Ali, Turner S, Picton P (2014) “Sub 1GHz M2M Communications Standardization: The Advancement in White Space Utilization for Enhancing the Energy Efficiency” PGNet 2014 Liverpool John Moore's University, UK 23rd June 2014.
    • Turner S, Holmes N, Gordon A (2014) "Visualising the Field" Workshop Northampton Learning and Teaching Conference 2014- Northampton 2018: Planning, Designing and Delivering Student Success University of Northampton 22nd May 2014
    • Sinclair J, Allen A, Davis  L, Goodchild  T, Messenger J, Turner S (2014)  "Enhancing student employability skills through partnership working in STEM outreach " Northampton Learning and Teaching Conference 2014- Northampton 2018: Planning, Designing and Delivering Student Success University of Northampton 22nd May 2014
    • Turner S (2014) "Greenfoot in Problem solving and Artificial Intelligence" CEISEE 2014 University of Electronic Science and Technology of China, Chengdu China 24-25 April 2014.
    • Xue J, Ravindra Gaurav (2014) "Enhance student engagement and fair marking of group work using collaborative writing" CEISEE 2014 University of Electronic Science and Technology of China, Chengdu China 24-25 April 2014.
    • Forti Y,  Bechkoum K,  Turner S and Ajit S (2014)  The adoption of e-government in Arab Countries - The case of Libya  European Conference on eGovernment ECEG 2014 Spiru Haret University, Romania 12-13 June 2014

 

  • 2013

    • Turner S (2013) Junkbots – it is not one thing! Engage 2013 27-28th September 2013
    • Al-Sherbaz (2013)  WiMax - WiFi Techniques for Baseband Convergence Lambert Academic Publishing ISBN 978-3-659-49970-8.
    • Gubhaju, M. , & Al-Sherbaz, A. (2013). Analyse the Risks of Ad Hoc Programming in Web Development and Develop a Metrics of Appropriate ToolsAmerican Journal of Information Systems1(1), 9-20.
    • Shwail SH, Karim A, Turner S.(2013): Probabilistic Multi Robot Path Planning in Dynamic Environments: A Comparison between A* and DFS. International Journal of Computer Applications 82(7):29-34, November 2013. Published by Foundation of Computer Science, New York, USA

    • Kabeer S, Geoff Attenburrow ,Phil Picton , Malcolm Wilson (2013) Development of an image analysis technique for measurement of Poisson’s ratio for viscoelastic materials: application to leather. J Mater Sci (2013) 48:744–749 DOI 10.1007/s10853-012-6789-0
    • Al-Khalil AB, Al-Sherbaz A, Turner S (2013) Enhancing the Physical Layer in V2V Communication Using OFDM – MIMO Techniques 14th Annual PostGraduate Symposium on The Convergence of Telecommunications, Networking and Broadcasting (PGNET 2013) in Liverpool 24-25th June 2013.
    • ihsan lami, Ali Al-Sherbaz (2013) W2BC: A Proposal for a Converged Baseband Implementation of WiMax and WiFi Transceivers International Journal of Information and Network Security (IJINS) Vol.2, No.1, February 2013, pp. 426 - 437 ISSN: 2089-3299
    •  Kaczmarczyk S, Mirhadizadeh S, Picton P, Salamaliki-Simpson R, Turner S (2013) Modelling, simulation and experimental validation of nonlinear dynamic interactions in an aramid rope system ICOVP Lisbon, Portugal 9-12 September 2013
    • Hill G and Turner S (2013) Electronic Online Marking Of Software Assignments (EOMOSA) CEISIE 2013 13th -14th May 2013 Milan
    • Athab S ,Bahja H, Zhang Y (2013) "Parallel Priority Region Approach to Detect Background" ICCCISE 2013: International Conference on Computer, Communication and Information Sciences and Engineering. Paris, France, 7-8 October 2013
    • Al-Hameed W, Mayali Y, Picton P (2013) “SEGMENTATION OF RADIOGRAPHIC IMAGES OF WELD DEFECT” Journal of Global Research in Computer Science Volume 4, No. 7, July 2013 ISSN 2229-371
    • Turner S (2013) Junkbots HEA STEM: Annual Learning and Teaching Conference 2013: Where practice and pedagogy meet 17 Apr 2013 - 18 Apr 2
    • Repurposing Integrating and Rating Serious Games as Learning Objects (M. Hendrix, A. Protopsaltis, I. Dunwell, P. Petridis, S. Arnab, S. de Freitas), In Technological and Social Environments for Interactive Learning, J. Jovanovic, R. Chiong (eds.), Informing Science Press Santa Rosa CA USA, 2013. [bib] [pdf]
    • Gamified Training for Cyber Defence: Methods and Automated Tools for Situation and Threat Assessment (J.A. Amorim, M. Hendrix, S.F. Andler, P.M. Gustavsson), In NATO Modelling and Simulation Group (MSG) Annual Conference 2013 (MSG-111), 2013. [bib][pdf]
    • Cyber Security Training Perspectives (J. Amorim, J. Llinas, M. Hendrix, P.M. Gustavsson, S.F. Andler, M. Brodin), In Annual Computer Security Applications Conference (ACSAC) New Orleans Louisiana USA, 2013. [bib]
      Note: poster
    • Serious games meets Adaptive Hypermedia: Integrating games into web-based e-learning systems (M. Hendrix), In Keynote at PersDB2013 workshop at VLDB2013 Riva Del Garda Italy, 2013. [bib] [pdf]
    • The Open Innovation Exchange Platform - Experiences of implementing a business community engagement platform for channelling IP development and collaboration with local businesses (M. Hendrix, P. Lameras, B. More, P. Petridis, I. Dunwell, S. Arnab, C. Stewart, J. Hensman, S. de Freitas), In The 10th International Conference on on e-Business Engineering (ICEBE 2013), 2013.[bib] [pdf]
    • Towards Understanding Learning Behavior Patterns in Social Adaptive Personalized E-Learning Systems (L. Shi, A.I. Cristea, M.S. Awan, C.Stewart, M. Hendrix), In 19th Americas Conference on Information Systems (AMCIS), 2013. [bib]
    • Socio-semantic Integration of Educational Resources - The Case of the mEducator Project (S. Dietze, E. Kaldoudi, N. Dovrolis, D. Giordano, C. Spampinato, M. Hendrix, A. Protopsaltis, D. Taibi, H. Q. Yu), In Journal of Universal Computer Science (J.UCS) Special Issue: International Research Projects on Socio-Semantic Technologies Applied to Education, volume 2013, 2013. [bib] [pdf]
    • The development approach of a Pedagogically Driven Serious Game to support Relationship and Sex Education (RSE) within a classroom setting (S. Arnab, K. Brown, S. Clarke, I. Dunwell, T. Lim, N. Suttie, S. Louchart, M. Hendrix, S. de Freitas), In Computers and Education, volume 2013, 2013. [bib] [pdf]
    • MeTycoon: A Game-Based Approach to Career Guidance (I. Dunwell, P. Lameras, K. Star, S. de Freitas, P. Petridis, M. Hendrix, S. Arnab), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. [bib] [pdf]
    • Educational Games - Are They Worth The Effort? (P. Backlund, M. Hendrix), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. [bib] [pdf]
    • Sharing Experiences with Serious Games the EduGameLab rating tool for parents and teachers (M. Hendrix, P. Backlund, M. Lebram, H. Lundqvist), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. [bib] [pdf]
    • The Herbert Virtual Museum (P. Petridis, F. Liarokapis, I. Dunwell, M. Hendrix, G. Constantinou, S. Arnab, S. de Freitas), In Journal of Electrical and Computer Engineering, volume 2013, 2013. [bib] [pdf]
    • Serious Games and E-Learning Standards: Towards an Integrated Experience (M. Hendrix, I. Dunwell, P. Lameras, S. Arnab, P Petreidis, C. Stewart, S. De Freitas, P. Backlund, F. Liarokapis), In Journal of Advanced Distributed Learning Technology (JADLeT), volume 1:1, 2013. [bib] [pdf]
    • Experiential Learning in the IB Classroom: Simulations and Role-playing (B. Janavaras, S. George, M. Hendrix), In Academy of International Business (AIB), 2013. [bib]
    • Developing a Digital Game to Support Cultural Learning amongst Immigrants (I. Dunwell, S. Arnab, M. Hendrix, P. Petridis), In1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI) at Foundations of Digital Games 2013, 2013. [bib]
    • Behavioural and attitudinal change in Serious Games used for Environmental purposes (C. Pisipunth, P. Petridis, P. Lameras, M. Hendrix, A. Protopsaltis, I. Dunwell, S. Arnab, S. de Freitas), In Simulation & Gaming, volume 2013, 2013. [bib
    • Integrating Serious Games in Adaptive Hypermedia Applications for Personalised Learning Experiences (M. Hendrix, E. Knutov, L. Auneau, S. Arnab, I. Dunwell, P. Petridis, P. Lameras, S. de Freitas), In The Fifth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2013), IARIA, 2013. [bib] [pdf]

  • 2012

    • Turner, S (2012) Case Studies in Web Sustainability Ariadne No 70 ISSN: 1361-3200
    • Maunder, R.Turner, S.Sneddon, S. and Crouch, A. (2012) Editorial. Enhancing the Learner Experience in Higher Education. 4(1), pp. 1-2. 2041-3122.
    • Dravid R and Al-Sherbaz, A (2012) Optimization of Routing Protocols for Wireless Mesh Networks (WMNs) to Achieve Higher Quality of Service for Real-Time Applications 3rd Annual Grace Hopper Celebration of Women in Computing, Bangalore, India, December 12-14 2012
    • Padillia I, Zhang Y (2012)Developing a haptic interface to manipulate and section high polygon models from x-ray data,  international conference on electrical engineering and computer science (EECS201)
    • Turner, S. and Al-Sherbaz, A. (2012) What's the problem with problem-solving? Seminar Presentation presented to: Insights into the future of learning and teaching at Northampton, University of Northampton, 3rd December 2012
    • Bouyerbou, H. Oukid, S. Benblidiya N. and  Bechkoum, K. (2012). “Hybrid Image Representation Methods for Automatic Image Annotation: A Survey”. Proceedings of the IEEE International Conference on Signals and Electronic Systems, ICSCS 2012, 18-21 September 2012, Wroclaw, Poland.
    • Kariyawasam K., A., Turner S., Hill G. (2012) "Is it Visual? The importance of a Problem Solving Module within a Computing course", Computer Education, Volume 10, Issue 166, May 2012, pp. 5-7, ISSN: 1672-5913.
    • Hill G., Turner S. (2012) "Referencing within Code in Software Engineering Education!", Computer Education, Volume 10, Issue 166, May 2012, pp. 1-4, ISSN: 1672-5913.
    • Al-Sherbaz Ali, Dravid Rashmi, Svennevik Espen and Picton Phil  (2012)" iSurvival: A Collaborative Mobile Network System for Disaster Management" PRO-VE’12 -13th Working Conference on Virtual Enterprises : Collaborative Networks in the Internet of Services, University of Bournemouth, 1-3 October 2012
    • Al-Sherbaz A, Dravid R (2012) "Ultilising Mobile Mesh Networks for Disaster Management" M4D2012, 27-29 February 2012, New Delhi, India
    • J.W.J.Xue and A. Yahya. (2012) “Critical Analysis of ECM Applications in the Clouds: a case study”, International Journal of Computer Science & Information Technology (IJCSIT) Vol.4 No. 3, June 2012. ISBN:0795-4660.
    • Collective Intelligence and Immersive Visualisation - New Techniques to Facilitate Collaborative Research (J. Hensman, M. Hendrix, A. Brandic, I. Upton), In Digital Research (DR2012), 2012. [bib]
      Note: poster
    • Authoring Adaptive Serious Games (M. Hendrix, E. Knutov, L. Auneau, A. Protopsaltis, S. Arnab, I. Dunwell, P. Petridis, S. de Freitas), In 7th European Conference on Technology Enhanced Learning, Springer, 2012. [bib] [pdf]
      Note: poster
    • Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources (M. Hendrix, D. Taibi, S. Dietze, A. Protopsaltis, I. Dunwell, E. Mitsopoulou, P. Bamidis, D. Spachos, S. de Freitas, P. Petridis, S. Arnab, N. Dovrolis, E. Kaldoudi), In 2nd International Workshop on Learning and Education with the Web of Data (LiLe2012) collocated with World Wide Web (WWW2012), ACM, 2012. [bib] [pdf]
    • Performance Evaluation of mEducator 3.0 a Linked Databased Medical Educational Environment (M. Hendrix, A. Protopsaltis), In 1st International Conference on Medical Education Informatics (MEI 2012), 2012. [bib] [pdf]
      Note: poster
    • Game Engines Selection Framework for High-Fidelity Serious Applications (P. Petridis, I. Dunwell, S. Arnab, A. Protopsaltis, M. Hendrix, S. de Freitas), In International Journal of Interactive worlds, volume 2012, 2012. [bib] [pdf] [doi]
    • Defining a Metadata Schema for Serious Games as Learning Objects (M. Hendrix, A. Protopsaltis, C. Rolland, I. Dunwell, S. de Freitas, S. Arnab, P. Petridis, J. Llanas), In The Fourth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2012), IARIA, 2012. [bib] [pdf]
    • Guiding Intuitive Learning in Serious Games (I. Dunwell, P. Petridis, M. Hendrix, S. Arnab, M. Al-Smadi, C. Guetl), In ALICE 2012 workshop CISIS 2012, IEEE Computer Society, 2012. [bib] [pdf]
    • Re-using Serious Games by encapsulating them in Learning Objects (M. Hendrix, I. Dunwell, P. Lameras), In ASPIS international conference 2012, 2012. [bib] [pdf]


  • 2011

    • Turner S (2011) "Junkbots" The 7th China - Europe International Symposium on Software Industry Oriented Education (CEISIE 2011), University of Northampton 23-24th May 2011
    • McGovern K, Mothersole P, Turner S (2011) "Influencing students’ construction of personalised concept maps through the use of query expansion (QE) searching of the World Wide Web" Learning Global, University of Northampton 11th May 2011
    • Goodchild T, Dravid R, Turner S (2011) "Mind the Gender Gap – Reflections on addressing gender diversity in Computing and Engineering" Learning Global,University of Northampton  11th May 2011
    • Kariyawasam K and Turner S (2011) "Is it Visual? problem solving evaluation" Learning Global,University of Northampton  11th May 2011
    • Dravid R and Klimes C (2011) "CyberSpace - the New Women Frontier for Mobile Communications"  Learning Global,University of Northampton  11th May 2011
    • Wang, Y., Picton, P., Turner, S. and Attenburrow, G (2011) The Subjective Measurement of Leather Handle by Descriptive Sensory Analysis, Journal of the American Leather Chemists Association, Apr 2011 pp 134-139
    • Wang, Y., Picton, P., Turner, S. and Attenburrow, G (2011) Predicting Leather Handle like an Expert Artificial Neural Networks, Applied Artificial Intelligence, Volume 25, Issue 2 February 2011 , pages 180 - 192 ISSN: 0883-9514DOI:10.1080/08839514.2011.545218 pp 180-192.
    • M. Al-Ghamdi, A.P. Chester, L. He, S.A. Jarvis, J.W.J. Xue. (2011) “Dynamic Active Window Management: A Method for Improving Revenue Generation in Dynamic Enterprise Systems”. 11th IEEE International Conference on Scalable Computing and Communication (SCALCOM’11). Aug. 31st– Sep. 2nd, 2011. Pafos, Cybrus.
    • Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System (I. Dunwell, P. Petridis, A. Protopsaltis, S. Arnab, M. Hendrix, S. de Freitas), In ALICE 2011 workshop INCoS 2011, IEEE Computer Society, 2011. [bib] [pdf]
    • Scenario-based Serious Games Repurposing (A. Protopsaltis, L. Auneau, I. Dunwell, S. de Freitas, P. Petridis, S. Arnab, M. Hendrix), InProceedings of the ACM SIGDOC 2011 Conference, ACM, 2011. [bib] [pdf]
    • Ensembl 2012 (P. Flicek, M. R. Amode, D. Barrell, K. Beal, S. Brent, D. Carvalho-Silva, P. Clapham, G. Coates, S. Fairley, S. Fitzgerald, L. Gil, L. Gordon, M. Hendrix, T. Hourlier, N. Johnson, A. K. Kahari, D. Keefe, S. Keenan, R. Kinsella, M. Komorowska, G. Koscielny, E. Kulesha, P. Larsson, I. Longden, W. McLaren, M. Muffato, B. Overduin, M. Pignatelli, B. Pritchard, H. S. Riat, G. R. Ritchie, M. Ruffier, M. Schuster, D. Sobral, Y. A. Tang, K. Taylor, S. Trevanion, J. Vandrovcova, S. White, M. Wilson, S. P. Wilder, B. L. Aken, E. Birney, F. Cunningham, I. Dunham, R. Durbin, X. M. Fernandez-Suarez, J. Harrow, J. Herrero, T. J. Hubbard, A. Parker, G. Proctor, G. Spudich, J. Vogel, A. Yates, A. Zadissa, S. M. J. Searle), In Oxford Journals Nucleic Acids Research, volume 40, pp. 84-90, 2011. [bib] [pdf] [doi]


  • 2010

    • Zhang Y (2010) A Multi-asperity Surface Contact Model for the Simulation of Friction in Virtual Environments, Proceedings of Virtual Reality International Conference (VRIC 2010), 7-9 April 2010, Laval, France. RICHIR Simon, SHIRAI Akihiko Editors.
    • Zhao F, Turner S, Hill G, Dravid R, Zhang Y (2010) A Virtual Environment Training System for Haptic Laparoscopic Surgery 16th International Conference on Automation and Computing, University of Birmingham, Birmingham, UK, 11 September 2010
    • AL-SHERBAZ, A.; KUSELER, T.; ADAMS, C.; MARŠÁLEK, R.; POVALAČ, K. (2010) WiMAX Parameters Adaptation Through A Baseband Processor Using Discrete Particle Swarm Method. International Journal of Microwave and Wireless Technologies, Cambridge Press, 2010, vol. 2010 (2), no. 2, p. 1 - 7. ISSN: 1759- 0787.
    • Turner S and Hill G (2010) "Innovative use of Robots and Graphical Programming in Software Education" Computer Education Ser. 117 No. 9 pp 54-57 ISSN: 1672-5913
    • Duncan A and Dravid R (2010) "Soft skills for scientists; not a soft option" Learning Dialogues: Learning and Teaching Conference, University of Northampton 13th May 2010
    • Turner S (2010) "PowerPoint is just the start" Learning Dialogues: Learning and Teaching Conference, University of Northampton 13th May 2010
    • Turner S (2010) "Initial Experience of using Audio Feedback" Learning Dialogues: Learning and Teaching Conference, University of Northampton 13th May 2010
    • J. W. J. Xue and Stephen A. Jarvis"QoS-aware Service Selection" to the book " Agent-based Service-Oriented Computing". In series Advanced Information and Knowledge Processing. Springer 2010. ISBN: 978-1-84996-040-3
    • Ensembl 2011 (P. Flicek, M. R. Amode, D. Barrell, K. Beal, S. Brent, Y Chen, P. Clapham, G. Coates, S. Fairley, S. Fitzgerald, L. Gordon, M. Hendrix, T. Hourlier, N. Johnson, A. Kahari, D. Keefe, S. Keenan, R. Kinsella, F. Kokocinski, E. Kulesha, P. Larsson, I. Longden, W. McLaren, B. Overduin, B. Pritchard, H. S. Riat, D. Rios, G. Ritchie, M. Ruffier, M. Schuster, D. Sobral, G. Spudich, Y. A. Tang, S. Trevanion, J. Vandrovcova, A. Vilella, S. White, S. P. Wilder, A. Zadissa, J. Zamora, B. L. Aken, E. Birney, F. Cunningham, I. Dunham, R. Durbin, X. M. Fernandez-Suarez, J. Herrero, T. J. P. Hubbard, A. Parker, G. Proctor, J. Vogel, S. M. J. Searle), In Oxford Journals Nucleic Acids Research, volume 39, 2010. [bib] [pdf] [doi]
    • Supporting Authoring of Adaptive Hypermedia (M. Hendrix), PhD thesis,The University of Warwick, 2010. [bib] [pdf]
    • Continuous use of Authoring for Adaptive Educational Hypermedia: A Long-term Case Study (J.G.K. Foss, A. I. Cristea, M. Hendrix), In Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies ICALT 2010, IEEE, 2010. [bib][pdf]
    • GRAPPLE: Personalization and Adaptation in Learning Management Systems (P. De Bra, D. Smits, K. van der Sluijs, A. I. Cristea, M. Hendrix, other members of the GRAPPLE Research Team), In ED-MEDIA 2010-World Conference on Educational Multimedia Hypermedia & Telecommunications, Association for the Advancement of Computing in Education (AACE), 2010. [bib] [pdf]

Monday 14 July 2014

Minecraft in 3d virtual reality

As a little experiment with the Oculus Rift I wondered if I could view a Minecraft world through the oculus Rift. The answer is yes and relatively easily (certain easier than I though it was going to be).

Download Minecrift from: https://share.oculusvr.com/app/minecrift

Unzip the files and run the installer file.


figure 1
You should get something similar to figure 1. All I did then was press OK.
















Figure 2
Run the Minecraft launcher and create a new profile. After creating a new profile, edit it to change Use version to release minecrift-1.6.4-b12-nohydra which can be found in the drop down menu now. Now save the profile.

Now play the Minecraft normally but with the Oculus Rift on (it helps to have two people one wearing the Oculus Rift, the other pressing keys to control the movement).


Figure 3


Most people who have tried enjoyed it but could only play for a short while. If I was susceptible  motion sickness I wouldn't try this.


Related links
http://minecraft-vr.com/

http://www.theriftarcade.com/minecrift/


http://vrwiki.wikispaces.com/Minecrift 

http://www.pcgamer.com/2013/05/10/minecraft-is-the-latest-game-to-get-oculus-rift-support-with-minecrift-mod/

http://riftmod.com/how-to-setup-minecraft-for-oculus-rift/


All views are the author's and do not necessarily reflect the views of any organisations the author is associated with in any way. Nor is post advocating the use of approach described above, but is reporting on an experiment.  




Tuesday 8 July 2014

Network Coding/Cryptography for Wireless Network Security over Galois Field Theory

Alyaa Al Barrak, a PhD student at the University of Northampton, is working on linking wireless networking using Galois Field Theory. An overview of the work is shown below.


Abstract
Network Security (NS) is a concept to protect data transmission over network. Security is a method to making sure that unauthorized people cannot influence the data. Coding is a method to ensuring that data remain readable even in the existence of errors. Network coding points out to each node taking its received packets, computing a linear combination over a finite field, and forwarding the result to another node till reach the final destination.
Data integrity is a major concept in any coding system. For example, if a packet is traveled over a network which is prone to noise, interference and channel fading then it could be altered by a network coding method and determining the optimum coding coefficients is a challenge.
Complexity and the overhead are two significant keys in the NC which are used to measure the efficiency of the coding algorithms in terms of errors correction rate and computational power.
The aim of this research is to evaluate and design an algorithm for wireless communication networking using Galois Field Theory taking into account data integrity. This algorithm will be able to detect the damaged data and decrease the bit errors rate.












Supervisory team
Dr Ali Al-Sherbaz
Prof. Kamal Bechkoum
Dr Robin Crockett.

Saturday 5 July 2014

BCS event (Bedford and Northants branches) Family Day visit to Bletchley Park

British Computer Society (Bedford and Northants branches) Visit to Bletchley Park – Family Day
 
 
Date: Sunday, 20 July 2014
 
ThemeBletchley Park – The National Museum of Computing – Family Day
 
Time:  Doors open at 10.30am for an 11.00am start
 
Location:  The National Museum of Computing, Bletchley, Milton Keynes MK3 6EB (http://www.tnmoc.org/)
 
Abstract
 
You are warmly invited to take part in a Family Day in July at Bletchley Park’s National Museum of Computing (TNMOC) on Sunday 20 July.  Bring all the family – there will be activities suitable for children of all ages..
 
This event is for members of BCS Bedford and Northampton branches and their families. 
 
 
TNMOC enables visitors to follow the development of computing from the ultra-secret pioneering efforts of the 1940s through the mainframes of the 1960s and 1970s, and the rise of personal computing in the 1980s - including a newly rebuilt and fully operational Colossus, the world’s first electronic programmable computer.
 
TNMOC receives no government or lottery funding and you will be impressed by the enthusiasm of the staff involved in the project including the many volunteers who regularly give up their valuable time to ensure that this ever growing collection is restored and maintained.
 
You will need to register at http://www.ticketsource.co.uk/date/111246.  It would be a good idea to register NOW since the event is completely free for the first 40 people who register (20 people from each branch).  Note that children below the age of 6 years are welcome but will not be included in these numbers (we still need their details for catering purposes). 
 
There will be a small charge for people who wish to attend above this number (unless there are cancellations).  If you are unable to register free on the www.ticketsource.co.uk website, you can register your interest on the British Computer Society website’s https://events.bcs.org/book/1166/ .
 
Parents attending with children under 6 year olds will need to send a separate email to groups@hq.bcs.org.uk with the Subject Line: BCS Bedford Bletchley Park Event with the following details
Name:
Any special requirements such as dietary: 
 
Luncheon and drinks will be provided free of charge.
 
A base room will be made available for use during the day with tea, coffee and water freely available all day.  The LEGO will be kept in this room so that those who do not complete the competition in the morning will have the opportunity to try it in the afternoon. 
 
Agenda
 
10.30am       Registration and refreshments
 
11.00am       Welcome
Tour of the LEGO-DUPLO Building with activities for children including a LEGO competition (build a vintage  computer from LEGO blocks)
OR
Guided Tour of ‘The National Museum of Computing’
 
12.30am       Luncheon
 
After lunch       
  • Free-flow through ‘The National Museum of Computing’.  You are free to wander at will and enjoy all the interactive displays.  There are a multitude of activities suitable for all ages - not least vintage games consoles, a host of other games and also coding opportunities on the BBC Micro, in Scratch and on the Raspberry Pi (in its Fuze guise).
  • Tour of the Colossus and Tunny Galleries
  • View of the world's oldest original working digital computer – the Harwell Dekatron computer aka ‘WITCH’
  • Women in Computing                         
 
The agenda is still being finalised but will include a family quiz between Bedford and Northants branches.  Let’s hope that the sun continues to shine so we can get out the giant lawn chess set!  
 
 
How to get there
The National Museum of Computing is located on the Bletchley Park Estate, near Milton Keynes.  The post code is MK3 6EB.  When using a sat-nav please enter Sherwood Drive, Bletchley, as the postcode may take you to the wrong location.
 
At the Main Gate of Bletchley Park ask for The National Museum of Computing in Block H.  There are parking spaces there and parking is free.
 
For further information see http://www.tnmoc.org/visit/getting-here.
 
Disabled Access
The museum has wheelchair access to all galleries and displays, and there is a unisex disabled toilet near the TNMOC Shop.